大家好,如果您还对使命召唤8秘籍不太了解,没有关系,今天就由本站为大家分享使命召唤8秘籍的知识,包括使命召唤8秘籍修改指令的问题都会给大家分析到,还望可以解决大家的问题,下面我们就开始吧!
一、使命召唤8秘籍修改指令
虽然动视在使命召唤10中放弃了现代战争的招牌,但不能否认的就是,现代战争确实是使命召唤系列中最成功的,特别是《使命召唤8现代战争3》,它创造了使命召唤系列的销量奇迹。下面深空高玩就为大家带来使命召唤8秘籍,喜欢的童鞋不妨记下来。
使命召唤8现代战争3秘籍:
一.游戏目录 player里找到 config.cfg文件,鼠标右键打开方式用写字板打开(如果没有写字板打开方式可以自己添加程序附件写字板)
二.在第一行// generated by Call of Duty, do not modify的下面增加以下内容:
seta thereisacow 1337
set sv_cheats 1
set cg_fov 90
在 bind G+frag下面增加:
bind I notarget
bind O god
bind P give ammo
bind U ufo
bind J jump_height 150
bind K give all
bind L noclip
将 bind MOUSE1+attack”改成 bind MOUSE1+attack;give ammo可以获得无限子弹
改好后保存
三. config.cfg右键属性只读选项打勾确定重新进入游戏即可。
四.按 I隐形模式
按 O无敌模式
按 P获得弹药
按 UUFO
按 J超级跳(最大为999)
按 K所有武器
按 L穿墙模式
如果大家觉得记这些秘籍太过麻烦的话,不妨去下载一个使命召唤8修改器。
使命召唤8现代战争3全版本通用八项修改器
二、使命召唤5全秘籍一览 使命召唤5秘籍有哪些
秘籍我就不说了,很多人都有,教你一个超级武器。,
打开主目录下main\iw_14.iwd(压缩文件,用2345解压或者360解包都可以),复制weapons里的sp文件夹,在C:\Users\lenovo\AppData\Local\Activision文件里新建MODS文件夹,打开MODS文件,新建weapons文件夹。将复制的sp文件粘贴到新建的weapons文件夹下,打开找到bar,用记事本打开。复制下列数据替换原文件内所有数据,保存。进游戏,打开模组,选中weapons,启动。之后进游戏,找到勃朗宁机枪(不是能打开双脚架的),你会发现你的勃朗宁机枪变成了一把神器。
WEAPONFILE\displayName\WEAPON_BAR\modeName\\playerAnimType\autorifle\altWeapon\\AIOverlayDescription\WEAPON_SUPPORTGUNNER\weaponType\bullet\weaponClass\spread\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\clipType\bottom\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1800\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1.1\adsMoveSpeedScale\1.1\sprintDurationScale\0.9\gunMaxPitch\6\gunMaxYaw\5\lowAmmoWarningThreshold\0.33\ammoName\bar\maxAmmo\9999140\startAmmo\9999140\clipName\bar\clipSize\20\shotCount\8\dropAmmoMin\9999030\dropAmmoMax\9999055\reloadAmmoAdd\0\reloadStartAdd\0\damage\152100\minDamage\151085\meleeDamage\5150\maxDamageRange\10240\minDamageRange\24000\playerDamage\0\locNone\1\locHelmet\2.7\locHead\2.7\locNeck\2.7\locTorsoUpper\2\locTorsoLower\2\locRightArmUpper\1.7\locRightArmLower\1.5\locRightHand\1.4\locLeftArmUpper\1.7\locLeftArmLower\1.5\locLeftHand\1.4\locRightLegUpper\1.7\locRightLegLower\1.5\locRightFoot\1.4\locLeftLegUpper\1.7\locLeftLegLower\1.5\locLeftFoot\1.4\locGun\0\fireTime\0.1\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\0.01\reloadEmptyTime\0.01\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.95\reloadStartAddTime\1.75\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.4\raiseTime\0.6\altDropTime\0.66\altRaiseTime\0.66\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.65\emptyDropTime\0.4\emptyRaiseTime\0.6\sprintInTime\0.4\sprintLoopTime\0.7\sprintOutTime\0.2\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.45\standMoveF\0\standMoveR\0\standMoveU\-2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\7\sprintOfsF\3\sprintOfsR\-8\sprintOfsU\-2\sprintRotP\6\sprintRotY\65\sprintRotR\-19\sprintBobH\8\sprintBobV\8\sprintScale\0.85\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0.2\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.6\duckedOfsR\0.2\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-240\proneMoveR\-95\proneMoveU\-90\proneRotP\50\proneRotY\300\proneRotR\-200\proneOfsF\0\proneOfsR\1\proneOfsU\1\posProneMoveRate\9\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\35\adsIdleAmount\30\hipIdleSpeed\1.2\adsIdleSpeed\1\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0.2\adsAimPitch\0\adsTransInTime\0.32\adsTransOutTime\0.37\adsTransBlendTime\0.1\adsReloadTransTime\0.2\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\35\adsZoomInFrac\0.7\adsZoomOutFrac\0.75\adsBobFactor\1.5\adsViewBobMult\0.35\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\2\hipSpreadDuckedMin\2\hipSpreadProneMin\2\hipSpreadMax\3\hipSpreadDuckedMax\3\hipSpreadProneMax\3\hipSpreadFireAdd\0.56\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\3\hipGunKickReducedKickPercent\80\hipGunKickPitchMin\-0.10\hipGunKickPitchMax\-0.15\hipGunKickYawMin\-0.15\hipGunKickYawMax\0.15\hipGunKickAccel\1000\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\3\adsGunKickReducedKickPercent\80\adsGunKickPitchMin\-0.32\adsGunKickPitchMax\-0.45\adsGunKickYawMin\-0.22\adsGunKickYawMax\0.18\adsGunKickAccel\1000\adsGunKickSpeedMax\800\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\0.45\hipViewKickPitchMax\0.55\hipViewKickYawMin\0.20\hipViewKickYawMax\-0.50\hipViewKickCenterSpeed\1200\adsViewKickPitchMin\0.55\adsViewKickPitchMax\0.60\adsViewKickYawMin\-0.40\adsViewKickYawMax\0.40\adsViewKickCenterSpeed\1800\swayMaxAngle\10\swayLerpSpeed\3.5\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.12\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\8\adsSwayLerpSpeed\5\adsSwayPitchScale\0.2\adsSwayYawScale\0.05\adsSwayHorizScale\0.065\adsSwayVertScale\0.15\fightDist\720\maxDist\600\aiVsAiAccuracyGraph\bar.accu\aiVsPlayerAccuracyGraph\light_machine_gun.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_usa_bar_lmg\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_usa_bar_lmg\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_bar_idle\emptyIdleAnim\viewmodel_bar_idle_empty\fireAnim\viewmodel_bar_fire\lastShotAnim\viewmodel_bar_lastshot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_bar_reload\reloadEmptyAnim\viewmodel_bar_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_bar_pullout\dropAnim\viewmodel_bar_putaway\firstRaiseAnim\viewmodel_bar_pullout\altRaiseAnim\viewmodel_bar_switch\altDropAnim\viewmodel_bar_switch\quickRaiseAnim\viewmodel_bar_pullout\quickDropAnim\viewmodel_bar_putaway\emptyRaiseAnim\viewmodel_bar_pullout_empty\emptyDropAnim\viewmodel_bar_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_bar_ads_fire\adsLastShotAnim\viewmodel_bar_lastshot\adsRechamberAnim\\adsUpAnim\viewmodel_bar_ADS_up\adsDownAnim\viewmodel_bar_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_bar_view\worldFlashEffect\weapon/muzzleflashes/fx_bar\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_bar_fire\fireSoundPlayer\weap_bar_fire_plr\lastShotSound\weap_bar_fire\lastShotSoundPlayer\weap_bar_fire_plr\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\gear_player\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\gear_player\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_bar\killIcon\hud_icon_bar\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\8.5\hideTags\\notetrackSoundMap\gr_bar_charge_plr gr_bar_charge_plr
gr_bar_mag_in_plr gr_bar_mag_in_plr

gr_bar_mag_out_plr gr_bar_mag_out_plr
gr_bar_tap_plr gr_bar_tap_plr
knife_stab_plr knife_stab_plr
knife_pull_plr knife_pull_plr
Knife_slash_plr Knife_slash_plr
很多人说,需要devmap+地图名称才能开秘籍,其实进入游戏后打开控制台,输入sv_cheats 1就可以作弊了。只要输入sv_c,下面会跳出很多命令,第一个就是。
三、使命召唤8——秘籍及攻略
现代战争全系将使命召唤推向了一个新的高峰,把我曾经挚爱的荣誉勋章,完胜的体无完肤,现代战争,作为一款FPS游戏来讲,画面不是最好的(1在当时除外),但是却有极高的可玩性。战斗场面紧张刺激,犹如身临其境,声效一流,本文为使命召唤8秘籍。
不过建议你下载修改器,可以方便很多,一键即可搞定
一.游戏目录 player里找到 config.cfg文件,鼠标右键打开方式用写字板打开(如果没有写字板打开方式可以自己添加程序附件写字板)
二.在第一行// generated by Call of Duty, do not modify的下面增加以下内容:
seta thereisacow”1337″
set sv_cheats”1″
set cg_fov”90″
在 bind G”+frag”下面增加:
bind I”notarget”
bind O”god”
bind P”give ammo”
bind U”ufo”
bind J”jump_height 150″
bind K”give all”
bind L”noclip”
将 bind MOUSE1″+attack”改成 bind MOUSE1″+attack;give ammo”可以获得无限子弹
改好后保存
三. config.cfg右键属性只读选项打勾确定重新进入游戏即可。
四.按 I隐形模式
按 O无敌模式
按 P获得弹药
按 UUFO
按 J超级跳(最大为999)
按 K所有武器
按 L穿墙模式
好了,文章到这里就结束啦,如果本次分享的使命召唤8秘籍和使命召唤8秘籍修改指令问题对您有所帮助,还望关注下本站哦!